![]() net6.0-windows net6.0-windows was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-android net6.0-android was computed. net5.0-windows net5.0-windows was computed. Versions Compatible and additional computed target framework versions. Or spread the word in your developer communities. One way is to upvote this stackoverflow answer. Help by promoting this library so other developers can find it. If you feel stuck or have questions that this site does not answer, feel free to join the official Discord Server or file a GitHub Issue. New to modding and C#? Beside the basic language features you need at least a good overview of Reflection in C#. or write about it on the official discord.fork the repository and create a pull request.If you find a factual error or if you have feedback about the documentation you are welcome to In the second section you can browse the public API and all its methods and classes. The main section brings you to the full documentation that explains everything about Harmony and gives you lots of high level examples. You can learn more about Harmony by using the top menu links. Installation is usually done by copying and referencing 0Harmony.dll from your project or by using the Lib.Harmony nuget package. Harmony is used in mainstream Unity games and many other applications.ĭesigned to be used by multiple users (usually called Mods) that would otherwise override each others hooks, it was originally created for the game RimWorld and its large modding community by Andreas Pardeike. NET environments on Windows, Unix and macOS except when Unity uses the stripped down NetStandard profile (.NET 4.x profile works fine). It does this at runtime by monkey patching methods unlike other solutions that change the content of dll files. RimWorld versions 1.0 and below require Harmony versions less than 2.įor these versions, 0Harmony.dll must be included in the mod release.Harmony gives you an elegant and high level way to alter functionality in applications written in C#. If your mod uses Harmony, 0Harmony.dll should be removed from the assemblies for every RimWorld version at and above version 1.1. ![]() If you can't find something, ask for help on the Ludeon Forums. There is a modding tutorial available on the RimWorld Wiki.Ī list of tutorials and resources is available on spdskatr's website. It is a good idea to find a mod which does something similar to what you're attempting to do and look at the code for that mod. When RimWorld is downloaded through Steam on Windows, the default directory of the RimWorld folder is C:\Program Files (x86)\Steam\steamapps\common\RimWorld.įor XML documentation, RimWorld/Data and RimWorld/Source will contain a variety of examples from the base game.įor C# documentation, the relevant code can be decompiled (such as with ILSpy) from RimWorld/RimWorld*_Data/Managed (especially Assembly-CSharp.dll and ). If you create /1.0, RimWorld version 1.0 will not look for Defs, Patches, and Assemblies in the root directory. It will always look for Textures, Translations, and Sounds in the mod's root directory. RimWorld version 1.0 does not support the load folder system, but it does support loading Defs, Patches, and Assemblies from /1.0. When using the format above, the last folder in the list takes precedence. To gain finer control over how mod files are loaded, you can make a file called LoadFolders.xml in the mod's root directory. When sharing files between versions, the Common folder should be used. ![]() The About folder should always be in the mod's root directory. If the same file name is present in several of these folders, the first one checked will take precedence and the others will be ignored. /1.0 (skipped if any folder above was found)./1.1 (skipped if any folder above was found)./1.2 (skipped if any folder above was found)./1.3 (skipped if any folder above was found).Starting from a mod's root directory, RimWorld checks a sequence of subfolders in order and loads files from all of them: /Textures contains image files supplied by the mod./Sounds contains audio files supplied by the mod./Patches contains XML files with modifications to the definitions of things added by other mods./Languages contains translation data for the mod./Defs contains XML files with definitions for each thing added by the mod./Assemblies contains C# assemblies for the mod./About contains meta information about the mod.RimWorld mods are folders which contain subfolders and files with specific names. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |